Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. com, however at some stage you're going to need a rulebook. Anti-BA bonus damage: +100%. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. videogame_asset My games. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. That is potential 120 damage on focus section. The space left over is filled two forward facing medium lasers and two machine guns in each side. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. Variants []. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Manufactured by. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. Paradox Forum. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Battletech - Equipments Guide. But even still. Endorsements. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. If you need to explain the balance to. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. flamer are good vs energy based mechs. I know that; just feels pretty limiting. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. 35. very hot, energetic, and excited matter). BV (2. Iniciar sesión Tienda. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. 6 shots in one battle. - Flamer ammo set to 10 shots. There are four basic categories, each with its own, distinct traits and features. . So yeah, the AC/5 is overweight, but probably not as much. Download:. Flamers and ER flamers are fed by the engine's heat, so require no fuel. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. ToHit. •. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. . Weapon shop locations. BV (2. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. BattleTech. Advertisement Coins. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. 5-1. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. Its totally the lamest thing Ive come across so far. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 4 shots are well-balanced. . As for Daily Ops, this weapon is massive overkill. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. 50cal (12. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Which should thus not run out. Uploaded: 28 Apr 2018 . Flamers and ER flamers are fed by the engine's heat, so require no fuel. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. 2. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Locate the code line: "disableLoggingOnLoad": true,. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The one that comes with A Game of Armored Combat is a. for keeping me honest, and to Ray for our pact. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Therefore you won't run out of flamer ammo. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Overheat damage can be triggered every time a mech's heat change. The reason you don't really need to worry about it is that: 1. Each mech can do both ranged and melee attacks. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. The left arm additionally carries a Streak SRM-6 launcher. DarkenDragon • 5 yr. They are particularly useful when used in tandem with LRMs. 3. The tank first premiered in combat during the Victoria War in. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Description []. . The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. BATTLETECH > Guides > titanopteryx's Guides . Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. If you need to explainBattleTech. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Hatchet; Heavy Flamer;Notes []. Make sure to only select your flamers when you attack. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. AC and LRM missiles are the best. Logged. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. I have noticed several old mods, even months old, that still work on 1. #5. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Ammo (AP Gauss) CT AP Gauss. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. . Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. C. Few mech pilots willingly load their SRM racks with inferno rockets, because the. There are options with a flamer that the rest of the boxed set. Weapons are the bread-and-butter of the war-torn world of Battletech. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. 1. . A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. BATTLETECH > Guides > titanopteryx's Guides . There is a way to add more, heck there is even an ammo box in the files just not available. for keeping me honest, and to Ray for our pact. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. < 1 2 3 >. One instance of this is the M100, described in different sources as being a . Or get ++. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. Use a Prime Plasma Caster and you can stock up on ammo. . Perhaps we should give them back the. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Units not powered by fusion or fission engines may not use Standard flamers. BattleTech. (SL++ do silly damage/ton and damage/heat. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Inferno and flamer. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. -Tonnage limits: 165 tons minimum, 175 tons maximum. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. 118 ratings. Enemy mechs equipped with flamers never run out of flamer ammo. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. Enemy mechs equipped with flamers never run out of flamer ammo. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. slaser good to melt armor on enemys mech. Iniciar sesión Tienda. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Load up lots of AC weapons. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. BattleTech - The Board Game of Armored Combat. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Those people are dead wrong. If ammunition is hit, it explodes and destroyed the location it is stored inside. they can fire a max number of 6 per mission. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Category. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. This mod will allow you to set these numbers as you wish. 0 % . was developed by the Capellan Confederation. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. Doombringer Nov 5, 2019 @ 8:31pm. Two double heat sinks are also carried. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. . The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Likewise all the SRM ammo should be with the SRM batteries. 10. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. This is an opportunity and a threat. Pleiades Mechworks. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Go to battletech r/battletech. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. This is an opportunity and a threat. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. 420. Apply -1 to to-hit modifier. Miniatures Game Battletech 'Mech record Sheets 3039. However, the Eck vs Carlos video showed this: Let's give you another example. Variants []. Plus mech quirks. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. close. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Comes in two versions. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. . While its AgroMech equipment is not intended for combat, it can still be used for such purposes. To Joshua F. A. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. CCC Light Death Race 3rd Place. 1. To Joshua F. Typically used in. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Calling it a house rule feels less official of an option. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. This weapon can melt Earle solo in under 20 seconds. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. The flamer ammo thing is dumb. - Random campaign start now set to have a tonnage requirement for the starting lance. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Description []. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). There isn't one. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. . Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. +All Head shot chances reduced against all targets. . 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the. Logged. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. the reason why they did this is to balance out how powerful they are. One condition though, I will trade with you but I have to get your weapon first. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. so be liberal with turning them on and off. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. chevron_left. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Brace until the mech powers up again, then flame it. Like a Flamer, it has it's own built-in & limited ammo supply. I present a new variant of the Dark Fire. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. +3 Hit Defense Gyro. Description. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Zaloguj się Sklep. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. My. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. In order to provide a new gaming experience. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. One turn, one Ton. If there are multiple ammunition bins you can choose which bin loses ammo. Unique DLs-- Total DLs-- Total views-- Version. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. 40 dmg base and up to 6 shots from that one gun per turn. ; Missile cooldown modifier: +15. The damage code on the base. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. close. Against mechs it's not as good, but that's like saying the flamer is bad. Showing 1 - 15 of 38 comments. - Flamer ammo set to 10 shots. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. Just ammo, Gauss and other explosive components would remain the same. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. The plasma. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. You cannot find these as individual parts. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. for his magnanimity, to Chris W. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Comes in two versions. Clever arena fighters have used water, oil slicks, Inferno. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. More an later need but here it is. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. But even still. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 40 dmg base and up to 6 shots from that one gun per turn. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. if u have problems with the last bit of hit take the mgs. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. 0) 170. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The LRM-20 fires twenty such missiles. SavageWolves • 5 yr. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Json. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. One condition though, I will trade with you but I have to get your weapon first. for his magnanimity, to Chris W. Grab Firestarter and refit its flamer into SMLaser. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. 0 coins. Games. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. Even the AI heavies are very vulnerable to stability damage. However, the Eck vs Carlos video showed this:Let's give you another example. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. Also the most important location on the mech to protect, and the. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. . A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. In MWO, no fuckin way, Jose. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies.